Mermail Atlantean Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Atlantean Dragoons
SR Rarity
Atlantean Dragoons
SR Rarity
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".

SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.

SR Rarity
Atlantean Marksman
SR Rarity
Atlantean Marksman
SR Rarity
Atlantean Marksman
WATER 3
Atlantean Marksman
  • ATK:

  • 1400

  • DEF:

  • 0


When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.

R Rarity
Mermail Abyssgunde
R Rarity
Mermail Abyssgunde
R Rarity
Mermail Abyssgunde
WATER 3
Mermail Abyssgunde
  • ATK:

  • 1400

  • DEF:

  • 800


If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.

UR Rarity
Mermail Abyssteus
UR Rarity
Mermail Abyssteus
UR Rarity
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.

UR Rarity
Deep Sea Diva
UR Rarity
Deep Sea Diva
UR Rarity
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.

UR Rarity
Ice Dragon's Prison
UR Rarity
Ice Dragon's Prison
UR Rarity
Ice Dragon's Prison
Trap Normal
Ice Dragon's Prison

    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

    Extra Deck

    SR Rarity
    Marincess Coral Anemone
    SR Rarity
    Marincess Coral Anemone
    SR Rarity
    Marincess Coral Anemone
    WATER
    Marincess Coral Anemone
    • ATK:

    • 2000

    • LINK-2

    Link Arrow:

    Left

    Bottom


    2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

    SR Rarity
    Ravenous Crocodragon Archethys
    SR Rarity
    Ravenous Crocodragon Archethys
    SR Rarity
    Ravenous Crocodragon Archethys
    WATER 9
    Ravenous Crocodragon Archethys
    • ATK:

    • 1000

    • DEF:

    • 1000


    1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

    UR Rarity
    Trishula, Zero Dragon of the Ice Barrier
    UR Rarity
    Trishula, Zero Dragon of the Ice Barrier
    UR Rarity
    Trishula, Zero Dragon of the Ice Barrier
    WATER 11
    Trishula, Zero Dragon of the Ice Barrier
    • ATK:

    • 2700

    • DEF:

    • 2000


    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

    UR Rarity
    Abyss Dweller
    UR Rarity
    Abyss Dweller
    UR Rarity
    Abyss Dweller
    WATER
    Abyss Dweller
    • ATK:

    • 1700

    • DEF:

    • 1400


    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

    UR Rarity
    Number 37: Hope Woven Dragon Spider Shark
    UR Rarity
    Number 37: Hope Woven Dragon Spider Shark
    UR Rarity
    Number 37: Hope Woven Dragon Spider Shark
    WATER
    Number 37: Hope Woven Dragon Spider Shark
    • ATK:

    • 2600

    • DEF:

    • 2100


    2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.

    Popular Skills

    Territory of the Sharks: 100%
    Territory of the Sharks

    Need 15 UR

    UR Rarity
    Mermail Abyssmegalo1 card
    UR Rarity
    Mermail Abyssteus3 card
    UR Rarity
    Trishula, Zero Dragon of the Ice Barrier1 card
    UR Rarity
    Deep Sea Diva3 card
    UR Rarity
    Abyss Dweller2 card
    UR Rarity
    Number 37: Hope Woven Dragon Spider Shark1 card
    UR Rarity
    Book of Moon2 card
    UR Rarity
    Compulsory Evacuation Device1 card
    UR Rarity
    Ice Dragon's Prison1 card

    Main: 20 Extra: 8

    SR Rarity
    Atlantean Dragoons
    SR Rarity
    Atlantean Dragoons
    Atlantean Dragoons
    WATER 4
    Atlantean Dragoons
    • ATK:

    • 1800

    • DEF:

    • 0


    All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


    SR Rarity
    Atlantean Dragoons
    SR Rarity
    Atlantean Dragoons
    Atlantean Dragoons
    WATER 4
    Atlantean Dragoons
    • ATK:

    • 1800

    • DEF:

    • 0


    All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


    SR Rarity
    Atlantean Dragoons
    SR Rarity
    Atlantean Dragoons
    Atlantean Dragoons
    WATER 4
    Atlantean Dragoons
    • ATK:

    • 1800

    • DEF:

    • 0


    All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


    SR Rarity
    Atlantean Heavy Infantry
    SR Rarity
    Atlantean Heavy Infantry
    Atlantean Heavy Infantry
    WATER 2
    Atlantean Heavy Infantry
    • ATK:

    • 0

    • DEF:

    • 1600


    During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


    SR Rarity
    Atlantean Heavy Infantry
    SR Rarity
    Atlantean Heavy Infantry
    Atlantean Heavy Infantry
    WATER 2
    Atlantean Heavy Infantry
    • ATK:

    • 0

    • DEF:

    • 1600


    During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


    SR Rarity
    Atlantean Heavy Infantry
    SR Rarity
    Atlantean Heavy Infantry
    Atlantean Heavy Infantry
    WATER 2
    Atlantean Heavy Infantry
    • ATK:

    • 0

    • DEF:

    • 1600


    During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


    SR Rarity
    Atlantean Marksman
    SR Rarity
    Atlantean Marksman
    Atlantean Marksman
    WATER 3
    Atlantean Marksman
    • ATK:

    • 1400

    • DEF:

    • 0


    When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.


    SR Rarity
    Atlantean Marksman
    SR Rarity
    Atlantean Marksman
    Atlantean Marksman
    WATER 3
    Atlantean Marksman
    • ATK:

    • 1400

    • DEF:

    • 0


    When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.


    R Rarity
    Mermail Abyssgunde
    R Rarity
    Mermail Abyssgunde
    Mermail Abyssgunde
    WATER 3
    Mermail Abyssgunde
    • ATK:

    • 1400

    • DEF:

    • 800


    If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.


    UR Rarity
    Mermail Abyssmegalo
    UR Rarity
    Mermail Abyssmegalo
    Mermail Abyssmegalo
    WATER 7
    Mermail Abyssmegalo
    • ATK:

    • 2400

    • DEF:

    • 1900


    You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.


    UR Rarity
    Mermail Abyssteus
    UR Rarity
    Mermail Abyssteus
    Mermail Abyssteus
    WATER 7
    Mermail Abyssteus
    • ATK:

    • 1700

    • DEF:

    • 2400


    You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


    UR Rarity
    Mermail Abyssteus
    UR Rarity
    Mermail Abyssteus
    Mermail Abyssteus
    WATER 7
    Mermail Abyssteus
    • ATK:

    • 1700

    • DEF:

    • 2400


    You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


    UR Rarity
    Mermail Abyssteus
    UR Rarity
    Mermail Abyssteus
    Mermail Abyssteus
    WATER 7
    Mermail Abyssteus
    • ATK:

    • 1700

    • DEF:

    • 2400


    You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


    UR Rarity
    Deep Sea Diva
    UR Rarity
    Deep Sea Diva
    Deep Sea Diva
    WATER 2
    Deep Sea Diva
    • ATK:

    • 200

    • DEF:

    • 400


    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


    UR Rarity
    Deep Sea Diva
    UR Rarity
    Deep Sea Diva
    Deep Sea Diva
    WATER 2
    Deep Sea Diva
    • ATK:

    • 200

    • DEF:

    • 400


    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


    UR Rarity
    Deep Sea Diva
    UR Rarity
    Deep Sea Diva
    Deep Sea Diva
    WATER 2
    Deep Sea Diva
    • ATK:

    • 200

    • DEF:

    • 400


    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Book of Moon
      UR Rarity
      Book of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        UR Rarity
        Compulsory Evacuation Device
        UR Rarity
        Compulsory Evacuation Device
        Compulsory Evacuation Device
        Trap Normal
        Compulsory Evacuation Device

          Target 1 monster on the field; return that target to the hand.


          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          Ice Dragon's Prison
          Trap Normal
          Ice Dragon's Prison

            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


            SR Rarity
            Marincess Coral Anemone
            SR Rarity
            Marincess Coral Anemone
            Marincess Coral Anemone
            WATER
            Marincess Coral Anemone
            • ATK:

            • 2000

            • LINK-2

            Link Arrow:

            Left

            Bottom


            2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


            SR Rarity
            Marincess Coral Anemone
            SR Rarity
            Marincess Coral Anemone
            Marincess Coral Anemone
            WATER
            Marincess Coral Anemone
            • ATK:

            • 2000

            • LINK-2

            Link Arrow:

            Left

            Bottom


            2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


            SR Rarity
            Ravenous Crocodragon Archethys
            SR Rarity
            Ravenous Crocodragon Archethys
            Ravenous Crocodragon Archethys
            WATER 9
            Ravenous Crocodragon Archethys
            • ATK:

            • 1000

            • DEF:

            • 1000


            1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


            UR Rarity
            Trishula, Zero Dragon of the Ice Barrier
            UR Rarity
            Trishula, Zero Dragon of the Ice Barrier
            Trishula, Zero Dragon of the Ice Barrier
            WATER 11
            Trishula, Zero Dragon of the Ice Barrier
            • ATK:

            • 2700

            • DEF:

            • 2000


            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


            UR Rarity
            Abyss Dweller
            UR Rarity
            Abyss Dweller
            Abyss Dweller
            WATER
            Abyss Dweller
            • ATK:

            • 1700

            • DEF:

            • 1400


            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


            UR Rarity
            Abyss Dweller
            UR Rarity
            Abyss Dweller
            Abyss Dweller
            WATER
            Abyss Dweller
            • ATK:

            • 1700

            • DEF:

            • 1400


            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


            SR Rarity
            Cat Shark
            SR Rarity
            Cat Shark
            Cat Shark
            WATER
            Cat Shark
            • ATK:

            • 500

            • DEF:

            • 500


            2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


            UR Rarity
            Number 37: Hope Woven Dragon Spider Shark
            UR Rarity
            Number 37: Hope Woven Dragon Spider Shark
            Number 37: Hope Woven Dragon Spider Shark
            WATER
            Number 37: Hope Woven Dragon Spider Shark
            • ATK:

            • 2600

            • DEF:

            • 2100


            2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.



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